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Krafton initiates voluntary resignation program

Inzoi and Subnautica company Krafton has initiated a so-called voluntary resignation program.As reported Business Korea, and spotted by Automaton, the announcement was reportedly made...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

See how to improve your MR apps with Microsoft’s Azure at XRDC!

We're counting down the days until XRDC arrives in San Francisco, and with it a premier array of innovative and intriguing experts sharing their learnings in...

Baldur’s Gate and Dragon Age scribe David Gaider departs Beamdog

Beamdog creative director and veteran video game scribe David Gaider has left the studio. He joined Beamdog -- which made a name for itself working on...

Learn from top game artists and directors at the GDC 2018 Art Direction Bootcamp!

If you're coming to GDC 2018 next month, you should know about some of the informative and intriguing sessions taking place during the day-long Art Direction...

Video: How to improve communication during artistic critique

Being able to give and receive feedback about creative work is a critical aspect of video game production. In a perfect case scenario, effective...

Get a job: Crystal Dynamics is hiring a Creative Director

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Video: Art directing the procedurally-generated dystopia of We Happy Few

How do you craft a deliberate, cohesive art design for a game that's procedurally generated?That's exactly what Compulsion Games' Whitney Clayton covered in her...

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